In a way, I feel now shameful for not releasing sources earlier. It's been 6 years exactly since I released the first version, MEKA 0.10.Ī long time indeed. MEKA 0.70 now available, and it is open source! Hacking? New levels? Translating Japanese games?
#Colecovision emulator for mac full
This version also includes heaps of the usual fixes and smaller changes ( Read full list of changes) More useful than ever for those geeky programmers, this is a great step to help homebrew development on Sega 8-bit systems and hacking/modification/analysis of existing games.
The second sets of changes includes important additions to the debugging suite: symbols loading, expression evaluator with variable replacement, print function, contextual command line completion, improvment to the disassembly view, as well as dozen of small improvement and fixes. Future versions should scrap the old 256-color mode in favor of 16/32 bits modes, opening the way to many improvements. Although some parts are still a bit rough yet (more configurability is upcoming) this is a big change as it leads the way toward a smoother MEKA and support for hi-color video modes. The first sets of changes were contributed from DjRobX, who successfully made improvements to the video system (including triple buffering), and added Maxim Stephin' HQ2X graphics filter as a new blitter. Some of the changes were already introduced thru the WIP page. MEKA 0.71 is happily waiting for you! First stable release since going open-source, this version includes great changes from new contributors. Tilemap viewer showing raster-effect scrolling information in Sagaia And generally various tweaks and fixes as well as portability improvements. Added a brand new tilemap viewer, with various filters and information display, etc. Added a CLOCK commands to assist timing code. Added the possibility to spawn multiple memory editors. Added display line event breakpoints/watchpoints. Development tools were given a huge boost in this version. As for the interface, the theming system configuration style was revamped and new shortcuts were added to aid quick manipulation in debugging sessions (CTRL-F4, CTRL-TAB). Various minor emulation issues were fixed, including cases crashing the emulator, extended 224 lines video mode and Z80 and ColecoVision interruptions behaviours. The blitter system was also improved in various ways, with simplified configuration and default setting more friendly to today's computers. First of all, the video system was converted to use hi-color modes (no more palettized/indexed mode, welcome to the 21th century!), effectively increasing compatibility and glitches with newer video hardware, overally simplifying development, and allowing proper emulation of advanced palette effects on the Game Gear. I have so few excuse for taking such a long time to finalize a proper releasable build so I won't embarass myself. It's there! MEKA 0.72, fruit of nearly two years of accumulated work and patches, shining and smiling at you, waiting to be downloaded. They are responsible for this great game and the Wonder Boy series." If you meet any of the guys from Westone, give them a hug. MEKA is the name of the first dragon you meet in the game and which get you into that mess (see the picture at the top of this page!). Originally released on the Master System in 1989, the game was also adapted to the Game Gear in 1992. Thank you for your support, and always keep a spare life potion in your pocket!ġ999 "MEKA is dedicated to that wonderful game that is Monster World II, or so called Wonder Boy III: The Dragon's Trap in Western countries. Contributions are used to obtain Sega 8-bit products related to the SMS Power! knowledge & preservation project. If you like the emulator, any form of donation is greatly welcome and appreciated.
#Colecovision emulator for mac software
MEKA is a free software distributed under a BSD-like license, allowing you to browse and reuse sources and data with no restrictions. Refer to MEKA documentation (meka.txt) for more detailed credits.Īlthough MEKA is still updated and maintained today, and still useful (namely for its support for non-common games and hardware and various debugging/features) its design shows its age. The project was initiated in 1998 and is still maintened by Omar Cornut "Bock", and MEKA benefits from contributions or open source librairies from Hiromitsu Shioya "Hiro-shi", Marat Fayzullin "Rst38h", Maxim, Mitsutaka Okazaki, Ulrich Cordes, Maxim Stephin, Dirk Stevens among others. MEKA also include a powerful debugger and various debugging/hacking tools.
The following machines are supported by MEKA:Īlong with a wide range of peripherals and exotic games support. MEKA is a multi-machine emulator for MS-Windows and GNU/Linux (older versions support MS-DOS).